Nearly nine years ago in the Summer of 2010 I learned about “OnLive”, a new gaming service for PC’s that allowed players to play the latest and greatest PC titles on relatively mediocre hardware by allowing users to stream from a server. We had a shared computer in the home and it had a crappy Intel integrated graphics card which could really only be used to play the Sims and older titles like World of Warcraft.
Before OnLive, I only played games on console as I couldn’t reasonably afford a powerful enough PC to play on. But this service opened up a whole new way to play video games for me. Red Faction Guerrilla. Just Cause 2, and The Witcher were just a few titles I played on that service. OnLive wasn’t a perfect service as any hiccup with my internet would disrupt the game and there were other latency issues but the idea was there and it mostly worked. I was able to play high-caliber PC titles on a cheap family computer and from then on, I became excited about streaming games.
On the morning of March 19, Google finally announced their next step in gaming. The service will come out later this year and will be called “Stadia”. This interesting new service will allow players to play new titles at maximum PC settings on a variety of devices such as PC, tablets and even mobile phones.
This technology can be a huge step in the future of how we consume video games but it has its fair share of skeptics and individuals afraid of this “new” technology. Although I do not agree with most of the skepticism and complaints, I do understand where some of it may come from.
It is hard to trust a company like Google as them and two or three other major corporations hold a massive part in our everyday lives and may or may not have access to the personal information that we may put into our devices or software.
I certainly don’t trust Google or any other mega-corporation as capitalism isn’t something that I can find myself ever trusting, but, I am excited for what Google can bring to the table when it comes to gaming. An understandable reason there are some who may be skeptical of this technology is the fact that we won’t actually own the video games we purchase there. Games will be streamed from a Google server which means we can’t play games we may have paid for if the servers go down or if the company decides to get rid of them.
This is a problem I have myself with the service but the honest truth is that digital games in general aren’t owned by the ones who buy them. We simply buy the license to play a particular video game when purchased digitally so this is already going on.
Going back to OnLive, we have seen multiple streaming services like Gaikai, which was purchased by Sony in order to make PSNow. When it came to PSNow, the experience was pretty bad for me as there was a ton of latency and other issues but I was still excited about what could happen. Some may say not many people use PSNow and OnLive failed but Google’s new platform may get off to a better start because of the infrastructure already in place by the company.
Also, we have made great strides in the last decade since OnLive debuted when it comes to internet speed and connectivity. 5G is coming sooner than we think and Internet Service Providers are increasing home WiFi and ethernet speeds nearly every year.
Of course, there are many people in the world with no access to internet at all or have very limited access to it. This service may alienate those individuals but there are DRM-free alternatives to gaming like our traditional home consoles or gaming PC’s. Google isn’t forcing anyone to use their service and those who are skeptical don’t have to.
Also, console manufacturers like Sony and Microsoft probably know this technology is still relatively new so I don’t see them making a streaming-only console anytime soon. Of course it is all but confirmed the next Xbox will have a version that is streaming only but it is rumored that is the cheaper version of the system and there will be a SKU that is more traditional.
I understand player’s frustrations and fears of this type of gaming but streaming video games isn’t that experimental anymore and it will be hitting the mainstream once services like Microsoft’s xCloud and Google’s Stadia hits the market. It is something that we can’t fight and people should do their own research on how it can benefit the industry.
The most important thing about streaming video games, especially through Stadia is how cost effective it can be. Instead of buying a $400 system or $1200 PC play the newest Assassin’s Creed game at 4K, you will be able to play the game at the same fidelity on your relatively cheap pc that you already have or on a chrome-cast device hooked up to your TV that costs less than $50.
Streaming games doesn’t hinder players, it gives us more ways to play and expands what this medium can do. It makes games faster, easier and more convenient when done right. Many people were against buying games digitally yet we can now see how impactful and convenient it has been for many of us.
Google also hasn’t given any details on pricing or if it will be a subscription service. I hope it is a subscription because it works better that way. If it is done correctly, it could be the future of gaming as we know it and this service and others like it can eventually help players and developers alike.
Streaming movies, music and television shows have become a normalized aspect to our daily lives. There is an added challenge to streaming video games because of latency issues but if that can be overcome, the way we consume our interactive media should be as normal as the way we consume visual and audio media. We stream movies on Netflix, Hulu and other services. We consume music through Spotify, Tidal and Apple music, why not games as well?